Case Study
Another Chance for Resellers:
Apple’s B2E Platform
UIUX Design
Mobile B2E E-commerce
Accessibility Design
Business Background:
Why This Platform
Apple collaborated with its enterprise clients to explore a more structured approach to employee-exclusive commerce.
While reseller sales channels already existed, they were fragmented, manual, and hard to control at scale. Employees often had to contact local resellers individually, which led to inconsistent pricing, poor product availability, and growing frustration — especially around new launches.
At the same time, the public Apple Store was facing rising pressure from scalper activity and legacy device clearance challenges.
The goal was to design a centralized platform that:
This initiative marked Apple’s effort to formalize and digitize an already existing reseller network, with clear user experience standards and backend support.
Sourced from Apple’s Employee Choice website. They are used solely for portfolio and educational purposes.
Core Users
Persona
Goals:
Pain Points:
This persona was created based on informal interviews and typical enterprise procurement behaviors.
Pain Points from Both Sides:Based on informal interviews and internal discussions, we identified key pain points
Given limited access to end users, we employed a hybrid research approach:
Design Goals & Feature Highlights
Our key product features were directly derived from user pain points:
🎯 For Employees
🎯 For Resellers
*Due to variability across reseller backend systems, this design scope covers only the employee-facing experience.
SKU standardization and reseller promotion tools are part of a separate stream and will be addressed in subsequent phases of the project.User Journey – Enterprise Employee (Buyer)
The platform was designed to guide enterprise employees through a streamlined commerce journey—from discovery to pre-order, to local pickup or follow-up service.
The app follows a familiar e-commerce layout while supporting Apple-specific logic such as regional inventory and reseller pickup.
Design Principles
& Iteration
"Enterprise doesn’t mean impersonal."
We designed the experience to feel smooth, reliable, and familiar—despite being within a controlled, semi-closed enterprise context.
Our design decisions were guided by:
Selected wireframes and all related UI design materials
The entire UI/UX process was conducted in Figma, covering 60+ screens across all primary employee-facing modules.
🔁 Key Design Milestones:
*As the interface design closely followed Apple’s official style guide, not all pages required separate wireframing. We focused wireframes on complex or non-standard flows, such as contact forms, inventory selectors, and conditional UI behavior.
Key Page:
Corporate buyers are often repeat purchasers of specific models and are highly sensitive to promotions. Placing both dealer deals and high-frequency SKUs in the hero area ensures quick access without navigating through multiple categories, cutting search time by ~40% in usability tests.
In the original flow, users had to navigate to separate documents or pages to confirm eligibility and pricing. By surfacing the subsidy price and purchase limit directly on the product detail page, we reduced decision-making friction and prevented purchase errors, improving first-attempt checkout success rate from 82% to 95%.
Corporate buyers frequently modify quantities, apply coupons, and request invoices in a single order session. Integrating these controls in one panel minimizes reloads, shortens checkout time by ~40%, and reduces error rates, especially for bulk orders.
High-fidelity designs delivered a brand-consistent, minimal interface with custom logic for enterprise-only use cases.
Project Impact
The platform successfully streamlined fragmented purchase processes, helping employees navigate exclusive offers with ease while enabling resellers to manage stock more efficiently.
*Figures are derived from usability tests with 6 representative personas and internal employee trials, validated against competitive analysis.
Compared with Dell Premier and Lenovo Pro, the redesigned checkout flow reduced steps by 43%, aligning closer to consumer-grade experiences like Apple Online Store.
Reflection
This project taught me how design decisions in a corporate context go beyond aesthetics — they directly impact procurement efficiency and business workflows.
Collaborating with the foundation team and front-end engineers, I learned to balance brand consistency with user-specific needs, negotiating layout adjustments that respected Apple’s design language while solving real procurement pain points.
Usability testing revealed that small copy tweaks and upfront policy visibility had a disproportionately large effect on purchase success.
In retrospect, I would involve engineers earlier to validate technical feasibility for certain interaction patterns, and conduct broader testing with external corporate buyers to ensure scalability. This reinforced my belief that iterative, evidence-based design is essential for high-stakes enterprise platforms.
Other Projects
0→1 product launches start here.
CONTACT
+44 750 8790 852
hiroshitwi@gmail.com
SOCIAL
If you are interested in art, I also make some sculpture & moving image. Here is my art page.
Case Study
Another Chance for Resellers:
Apple’s B2E Platform
UIUX Design
Mobile B2E E-commerce
Accessibility Design
Business Background:
Why This Platform
Apple collaborated with its enterprise clients to explore a more structured approach to employee-exclusive commerce.
While reseller sales channels already existed, they were fragmented, manual, and hard to control at scale. Employees often had to contact local resellers individually, which led to inconsistent pricing, poor product availability, and growing frustration — especially around new launches.
At the same time, the public Apple Store was facing rising pressure from scalper activity and legacy device clearance challenges.
The goal was to design a centralized platform that:
This initiative marked Apple’s effort to formalize and digitize an already existing reseller network, with clear user experience standards and backend support.
Core Users
Persona
Goals:
Pain Points:
This persona was created based on informal interviews and typical enterprise procurement behaviors.
Pain Points from Both Sides:Based on informal interviews and internal discussions, we identified key pain points
Given limited access to end users, we employed a hybrid research approach:
Design Goals & Feature Highlights
Our key product features were directly derived from user pain points:
🎯 For Employees
🎯 For Resellers
*Due to variability across reseller backend systems, this design scope covers only the employee-facing experience.
SKU standardization and reseller promotion tools are part of a separate stream and will be addressed in subsequent phases of the project.User Journey – Enterprise Employee (Buyer)
The platform was designed to guide enterprise employees through a streamlined commerce journey—from discovery to pre-order, to local pickup or follow-up service.
The app follows a familiar e-commerce layout while supporting Apple-specific logic such as regional inventory and reseller pickup.
Design Principles
& Iteration
"Enterprise doesn’t mean impersonal."
We designed the experience to feel smooth, reliable, and familiar—despite being within a controlled, semi-closed enterprise context.
Our design decisions were guided by:
Selected wireframes and all related UI design materials
The entire UI/UX process was conducted in Figma, covering 60+ screens across all primary employee-facing modules.
🔁 Key Design Milestones:
*As the interface design closely followed Apple’s official style guide, not all pages required separate wirefrvaming. We focused wireframes on complex or non-standard flows, such as contact forms, inventory selectors, and conditional UI behavior.
Key Page:
Corporate buyers are often repeat purchasers of specific models and are highly sensitive to promotions. Placing both dealer deals and high-frequency SKUs in the hero area ensures quick access without navigating through multiple categories, cutting search time by ~40% in usability tests.
In the original flow, users had to navigate to separate documents or pages to confirm eligibility and pricing. By surfacing the subsidy price and purchase limit directly on the product detail page, we reduced decision-making friction and prevented purchase errors, improving first-attempt checkout success rate from 82% to 95%.
Corporate buyers frequently modify quantities, apply coupons, and request invoices in a single order session. Integrating these controls in one panel minimizes reloads, shortens checkout time by ~40%, and reduces error rates, especially for bulk orders.
High-fidelity designs delivered a brand-consistent, minimal interface with custom logic for enterprise-only use cases.
Project Impact
The platform successfully streamlined fragmented purchase processes, helping employees navigate exclusive offers with ease while enabling resellers to manage stock more efficiently.
*Figures are derived from usability tests with 6 representative personas and internal employee trials, validated against competitive analysis.
Compared with Dell Premier and Lenovo Pro, the redesigned checkout flow reduced steps by 43%, aligning closer to consumer-grade experiences like Apple Online Store.
Sourced from Apple’s Employee Choice website. They are used solely for portfolio and educational purposes.
Reflection
This project taught me how design decisions in a corporate context go beyond aesthetics — they directly impact procurement efficiency and business workflows.
Collaborating with the foundation team and front-end engineers, I learned to balance brand consistency with user-specific needs, negotiating layout adjustments that respected Apple’s design language while solving real procurement pain points.
Usability testing revealed that small copy tweaks and upfront policy visibility had a disproportionately large effect on purchase success.
In retrospect, I would involve engineers earlier to validate technical feasibility for certain interaction patterns, and conduct broader testing with external corporate buyers to ensure scalability. This reinforced my belief that iterative, evidence-based design is essential for high-stakes enterprise platforms.
Other Projects
0→1 product launches start here.
CONTACT
+44 750 8790 852
hiroshitwi@gmail.com
SOCIAL
Case Study
Another Chance for Resellers:
Apple’s B2E Platform
UIUX Design
Mobile B2E E-commerce
Accessibility Design
Business Background:
Why This Platform
Apple collaborated with its enterprise clients to explore a more structured approach to employee-exclusive commerce.
While reseller sales channels already existed, they were fragmented, manual, and hard to control at scale. Employees often had to contact local resellers individually, which led to inconsistent pricing, poor product availability, and growing frustration — especially around new launches.
At the same time, the public Apple Store was facing rising pressure from scalper activity and legacy device clearance challenges.
The goal was to design a centralized platform that:
This initiative marked Apple’s effort to formalize and digitize an already existing reseller network, with clear user experience standards and backend support.
Core Users
The user roles were defined based on the platform’s operational model and validated through early internal interviews and process mapping with Apple’s enterprise division.
Although only employees interacted with the app interface, resellers played an equally critical role in the overall experience — managing stock, pushing local promotions, and supporting pickup logistics.
Thus, we framed our product logic around two user types:
Persona
Kevin, 34
Job: IT Manager at a Fortune 500 company
Tech Level: HighGoals:
Pain Points:
This persona was created based on informal interviews and typical enterprise procurement behaviors.
Pain Points from Both Sides:Based on informal interviews and internal discussions, we identified key pain points
Research Direction
Given limited access to end users, we employed a hybrid research approach:
Design Goals & Feature Highlights
Our key product features were directly derived from user pain points:
🎯 For Employees
🎯 For Resellers
*Due to variability across reseller backend systems, this design scope covers only the employee-facing experience. SKU standardization and reseller promotion tools are part of a separate stream and will be addressed in subsequent phases of the project.
User Journey – Enterprise Employee (Buyer)
Information Architecture
The platform was designed to guide enterprise employees through a streamlined commerce journey—from discovery to pre-order, to local pickup or follow-up service.
The app follows a familiar e-commerce layout while supporting Apple-specific logic such as regional inventory and reseller pickup.
Design Principles
& Iteration
"Enterprise doesn’t mean impersonal."
We designed the experience to feel smooth, reliable, and familiar—despite being within a controlled, semi-closed enterprise context.
Our design decisions were guided by:
Selected wireframes and all related UI design materials
The entire UI/UX process was conducted in Figma, covering 60+ screens across all primary employee-facing modules.
Key Design Milestones:
*As the interface design closely followed Apple’s official style guide, not all pages required separate wireframing. We focused wireframes on complex or non-standard flows, such as contact forms, inventory selectors, and conditional UI behavior.
Key Page:
Corporate buyers are often repeat purchasers of specific models and are highly sensitive to promotions. Placing both dealer deals and high-frequency SKUs in the hero area ensures quick access without navigating through multiple categories, cutting search time by ~40% in usability tests.
In the original flow, users had to navigate to separate documents or pages to confirm eligibility and pricing. By surfacing the subsidy price and purchase limit directly on the product detail page, we reduced decision-making friction and prevented purchase errors, improving first-attempt checkout success rate from 82% to 95%.
Corporate buyers frequently modify quantities, apply coupons, and request invoices in a single order session. Integrating these controls in one panel minimizes reloads, shortens checkout time by ~40%, and reduces error rates, especially for bulk orders.
High-fidelity designs delivered a brand-consistent, minimal interface with custom logic for enterprise-only use cases.
Project Impact
The platform successfully streamlined fragmented purchase processes, helping employees navigate exclusive offers with ease while enabling resellers to manage stock more efficiently.
*Figures are derived from usability tests with 6 representative personas and internal employee trials, validated against competitive analysis.
Compared with Dell Premier and Lenovo Pro, the redesigned checkout flow reduced steps by 43%, aligning closer to consumer-grade experiences like Apple Online Store.
Sourced from Apple’s Employee Choice website. They are used solely for portfolio and educational purposes.
Reflection
This project taught me how design decisions in a corporate context go beyond aesthetics — they directly impact procurement efficiency and business workflows.
Collaborating with the foundation team and front-end engineers, I learned to balance brand consistency with user-specific needs, negotiating layout adjustments that respected Apple’s design language while solving real procurement pain points.
Usability testing revealed that small copy tweaks and upfront policy visibility had a disproportionately large effect on purchase success.
In retrospect, I would involve engineers earlier to validate technical feasibility for certain interaction patterns, and conduct broader testing with external corporate buyers to ensure scalability. This reinforced my belief that iterative, evidence-based design is essential for high-stakes enterprise platforms.
Other Projects
0→1 product launches start here.
CONTACT
+44 750 8790 852
hiroshitwi@gmail.com
SOCIAL
If you are interested in art, I also make some sculpture & moving image.
Here’s my art page.